Skyrim Enchantments
The list of all the enchantments in skyrimFortify Alchemy
Increases the potency of created potions and poisons.
Fortify Archery
Bows do <mag>% more damage.
Fortify Barter
Better prices.
Fortify Block
Fortify Blocking
Fortify Carry Weight
Increases maximum carry weight.
Magicka Regen
Increase the rate of Magicka regeneration
Fortify Healing Rate
Increases the regeneration rate of Health
Fortify Health
Increases maximum Health.
Fortify Heavy Armor
Fortify Heavy Armor
Fortify Lockpicking
Makes Lockpicking easier.
Fortify One-Handed
Increases One-Handed weapon damage
Fortify Pickpocket
Fortify Pickpocket
Fortify Smithing
Increases Smithing skill.
Fortify Sneak
Increases Sneak skill.
Fortify Stamina
Fortify Stamina
Fortify Stamina Regen
Increases the regeneration rate of Stamina
Fortify Two-Handed
Increases Two-Handed weapon damage.
Fortify Unarmed
Increases unarmed damage.
Muffle
Move more quietly for 180 seconds.
Resist Disease
Increases disease resistance.
Resist Fire
Increases resistance to Fire Damage.
Resist Frost
Increases resistance to Frost Damage.
Resist Poison
Increases poison resistance.
Resist Shock
Increases resistance to Shock Damage.
Water Breathing
Breathe underwater for 60 seconds
Absorb Health
Absorb health from target enemy
Absorb Magicka
Absorbs 10 (min) points of magicka
Absorb Stamina
Absorb 10 points of stamina.
Banish
Summoned daedra are sent back to Oblivion.
Chaos Damage
50% chance for each element of Fire Damage, Frost Damage and Shock Damage to do 25 points of damage.
Fear
Creatures and people up to level 9 flee from combat for 30 seconds.
Fiery Soul Trap
If target dies within 5 seconds, fills a soul gem, burns the target for 10 points. Targets on fire take extra damage.
Fire Damage
Burns the target for x points. Targets on fire take extra damage.
Frost Damage
Target takes x points of frost damage to Health and Stamina.
Huntsman's Prowess
3 points of extra damage to Animals.
Magicka Damage
Does x points of Magicka damage.
Paralyze
Targets that fail to resist are paralyzed for 10 seconds.
Shock Damage
Target takes x points of shock damage, and half as much Magicka damage.
Silent Moons Enchant
While the moons are out, burns the target for (10–20) points.
Soul Trap
If target dies within x seconds, fills a soul gem.
Stamina Damage
Does 15 points of Stamina damage.
Turn Undead
Undead up to level 13 flee.